You start with a mule in Bridger Western, so press H to call it and N to mount on keyboard. To replace it, visit a Horse Stable in Main Town or Outlaw Camp, inspect the vendor's offer, and pay the quoted Moola price. Press M to view your horse's name and stats, then choose an upgrade around the attributes you will actually use.

This Bridger Western horses guide follows the official Horse Stables card and Controls card, reviewed on October 15, 2026. Prices, rarity figures, and inputs below describe those documents. They are not results from a riding test or a sample of purchased horses.

01

Call your starter mule before spending money

The stable card explicitly says new characters spawn with a mule. Press H to summon it, then use N to mount or dismount on keyboard. This gives you transport while you learn where the town services and other destinations are located.

Try the starter mount before deciding what you want from a replacement. A useful first goal is reaching a shop and returning while becoming comfortable with mounting and acceleration. The beginner guide provides a broader route if you are still deciding what to buy first.

The current controls also assign H to despawning your horse. If you already called the mount, remember that the same button has another function. Follow the horse's visible state instead of repeatedly pressing the summon key and expecting a different result.

02

Learn the current riding controls

On mouse and keyboard, Shift accelerates while riding, and F performs a horse bash. The mounted meaning of F matters because that key is also used for other actions in different contexts. An older control summary that labels F as an instant stop should not override the current card.

Keyboard inputDocumented horse action
HCall or despawn the horse
NMount or dismount
ShiftAccelerate while on the horse
FHorse bash
MOpen the statistics menu

The controller section lists D-pad Right to call a horse and hold L3 to accelerate while mounted. It also lists X for jumping on a horse. The card provides only a partial controller reference, so use the controls guide and the game's prompts for actions not clearly assigned there.

Practice one mounted input at a time before using the horse during an encounter. Calling, mounting, accelerating, and dismounting are separate parts of moving around the map. The documentation does not supply a universal stopping combination or a complete mobile control layout, so those need confirmation in your own interface.

03

Visit either of the two documented stables

The official stable card shows Main Town and Outlaw Camp locations. Choose the vendor that fits your current route rather than making an extra trip solely because a guide mentions the other stable first. Use the map guide to orient yourself around those hubs.

At the stable, the NPC offers a horse name, a price, and a broad description. Buying the offered horse replaces your current horse. Make the purchase after reviewing the offer, because this system is presented as choosing a replacement rather than adding mounts to a collection.

The documented purchase range runs from 150 to around 1,500 Moola. The wording leaves the upper end approximate, so treat the live quotation as the amount you need to pay. Keep money for other planned purchases if transport is only one part of your current progression goal.

04

Use price and description as clues about the offer

The vendor's broad description is tied to the sum of the horse's stats. A high total produces stronger descriptions and a higher price, while lower totals produce less impressive descriptions. This helps explain why the NPC's language changes between offers without providing a full stat sheet in that dialogue.

The stable card describes 800 Moola and above as generally a good price range for horses. Use that as a documented screening clue rather than a promise about every individual stat. A combined score can be useful while still leaving a particular attribute below what you wanted.

Before buying, decide whether your priority is ordinary travel, mounted maneuvering, or another use. Then evaluate the information available in the offer against that priority. An expensive horse can have a strong total without proving it is the fastest possible option or the best match for your route.

05

Read the six stats in the M menu

Press M and look at the bottom-left horse information to see its name and attributes. The stable card lists Speed, Stamina, Jump, Damage, Scale, and Turn. Its ordinary stat range is 0.85 to 1.25, with rare-horse boosts discussed separately below.

Record the current numbers before planning another purchase. Comparing a replacement with the mount you already understand is more useful than judging an isolated number with no baseline. It also separates the vendor's overall description from the individual attributes shown in your statistics menu.

For a travel goal, Speed, Stamina, and Turn are sensible attributes to inspect first. That is an editorial way to focus the comparison, not an official build prescription or a measured performance ranking. The source gives stat names and ranges but does not establish exact travel times, stamina formulas, or the best numerical combination.

06

Set a limit for paid rerolls

The NPC charges 20 Moola to reroll the selection. Each reroll is an additional cost before paying for the horse you finally choose. Ten paid rerolls would therefore spend 200 Moola on changing offers alone, which is separate from the purchase price.

Choose a reroll budget before beginning the conversation. If an offer meets your practical goal within your purchase budget, you have a concrete reason to consider it. Continuing only because an even rarer label might appear can spend money without improving the attributes you care about.

The money guide can help you plan the next purchase alongside other equipment. Keep the horse price and the reroll allowance as separate amounts in that plan. The published rarity chances do not provide a guaranteed number of offers needed to find a particular horse.

07

Check legendary and mythical labels carefully

The stable card lists Common at 99.92%, Legendary at 0.07%, and Mythical at 0.01%. Legendary names use their corresponding brackets and full capitals, while mythical names use their own distinctive brackets and full capitals. The source also describes a confirmation prompt that helps prevent skipping past these offers.

Legendary horses receive one stat boost, and mythical horses receive two. Those boosts can allow affected stats to exceed the ordinary 1.25 limit, reaching toward 1.4, but the card says that outcome is not guaranteed. It also explicitly warns that rare horses do not start with predetermined good stats; their boosts apply to the stats they already have.

A rarity label therefore belongs in the same decision as price and attributes. Read the name and confirmation prompt carefully, then consider what the offered mount would do for your play. A practical purchase improves the job you need your horse to perform without relying on rarity alone to answer every question.